If there is one other Sorcerer then using one as a Tank can be instantly pretty useless as they have very little to offer the group. In Light Armor group compositions with no other Sorcerer then a Sorc Tank is a great option. Other groups buffs provided by a Dragonknight include Engulfing Flames and Igneous Weapons. Stagger is more common in the later stages of the end game due to its difficulty to maintain and sustain but is a requirement by most groups in harder content and trials.ĭK’s also have a group buff called Minor Brutality which is often applied from the Mountain’s Blessing passive by casting a Earthen Heart skill. The DK has access to a unique group damage buff called Stagger which places a debuff on enemies via the Stone Giant skill which causes the target to take increased damage. They also have a group spam-able shield called Igneous Shield which scales with Max Health. They have two excellent healing skills one burst heal that scales with Max Health called Coagulating Blood and one heal over time called Cinder Storm. Early on in the levelling process they have access to Magicka based crowd control with Choking Talons and Unrelenting Grip, both which are superior to every other Tank classes crowd control abilities. Sustain on a DK is great as you can get all resources back when using an Ultimate and you can get Stamina while blocking thanks to the passives Battle Roar and Helping Hands. The Dragonknight is the absolute best class for beginner tanks.ĭK’s as they are also known are typically the easiest Tank class to play due to the self-sustain available to them via their class passives. Also, the more damage your group can do, the quicker fights will end which benefits everyone in a group especially a Tank who is having to balance sustain, fight management and more. The reason why buffing and debuffing is important for the Tank is because you are always on the front-line and close to the enemy so it is far easier for a Tank to maintain certain buffs and debuff. This is where you begin to help your group with certain buffs and gear sets, which increase the group damage output (or survivability and sustain) and also begin using further debuff skills and sets which increase the damage your enemy targets take. Once you have mastered the basics of Tanking, you will be expected to support your group by setting up in a particular way. With good sustain, you’ll be able to heal yourself if needed and surviving becomes a lot easier, but experience is key to surviving and learning all areas of your class, race, role and each particular fight is a must. Stamina sustain can be difficult, when you block – you lose Stamina and Stamina cannot be regained through regeneration while holding Block. Tanks usually aim for a high Magicka Recovery stat to help with in combat abilities. The biggest obstacles for a Tank are self-sustaining and survivability. Tanks in ESO, similar to the military vehicle, need a very strong defence and good battlefield manoeuvrability: You take a lot of damage as a Tank so the priority is to boost your Max Health and Resistances so you are able to deal with all incoming damage. As a Tank it is vital to learn fights quickly and efficiently, know mechanics and tactics for each fight as you are the frontline and you will deal with mechanics more than most other roles in a group. Once aggro is achieved the next task of the Tank is to position enemies safely where allies are as protected as possible to perform their respective roles. In the Elder Scrolls Online – A Tank is someone who is the heavily armoured shell of a group, the first one into battle and the front-line of combat to protect and defend everyone else against any threat.Ī Tanks main job is to aggro and control enemy targets forcing them to attack you and ensure as little damage as possible is passed onto Damage Dealers and Healers.
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